But what do you make of the people who have said they really enjoy the critical path much more than the side quests? Have you learned any aspects about how to improve upon that aspect of game development, which seems to me to be necessarily always going to be secondary - because they are the side quests? How do you improve that area of game development? I actually liked exploring a lot of the planets. Multiplayer: I played through the end of 'Mass Effect.' I had a good time with it. Here's my chat with BioWare general manager Greg Zeschuk on the topic: I wanted to get the official developers' take. So I have my own feelings about what worked and what didn't.
I care, because I've been to a lot of those side-quest planets in 'Mass Effect.' In fact, I believe I've been to all of them. Did you think that ' Mass Effect''s side quests could be better? If so, then the guys who run BioWare agree that there is room for improvement.